Thanks, really happy to hear that it seems like an effective intro! It was surprisingly tricky trying to decide how much the rules can be simplified while still being useful as an introduction. I remember myself struggling initially as a GM with the Brindlewood Bay mysteriy sheets, their shape is so different from an "adventure module" it was initially hard to parse the session from the sheet.
Excellent point about establishing consequences beforehand, I could clarify the process a bit more.