Thank you so much for the compliments and feedback! And happy you managed to get to the end!
That last drone part was really rushed and I didn't have time to calibrate how the puzzle felt, so I already have plans to go back and make things less vague ... 😜
The main character animation was done with Mixamo, which most of them were mocap, and then I retargeted for the model, and then run into a Pixel shader software... The drone and the droid I rigged and animated myself and ran throught the same software (Pixel Over), and exported spritesheets for them all in the directions I needed..

The engine was "Adventure Game Studio" (AGS) that is geared towards this genre... 😊
Super cool if you have a chance to play with it!
But I used Unreal Engine to edit the background assets and render the background images that I used... without it, I would have a real hard time with the art part, hahaha