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I like the general vibe of the game and I like point and click games anyways. Drone parts and controls were a little hard to understand but I managed in the end. 

I have 2 questions.
Was the animations motion capture?
What engine did you use?

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Thank you so much for the  compliments and feedback! And happy you managed to get to the end!

That last drone part was really rushed and I didn't have time to calibrate how the puzzle felt, so I already have plans to go back and make things less vague ... 😜

The main character animation was done with Mixamo, which most of them were mocap, and then I retargeted for the model, and then run into a Pixel shader software... The drone and the droid I rigged and animated myself and ran throught the same software (Pixel Over), and exported spritesheets for them all in the directions I needed..


The engine was "Adventure Game Studio" (AGS) that is geared towards this genre... 😊
Super cool if you have a chance to play with it!

But I used Unreal Engine to edit the background assets and render the background images that I used... without it, I would have a real hard time with the art part, hahaha

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Thanks for the explanations. I also chuckled a lot at the map drawings.  Will  check out Pixel Over , I am not an artist but I had a simple animation in mind to make.

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Hahaha!😂 Glad tou found them funny!

I pondered about making  them "good looking", but then I would be giving the solution instead of a 'hint', haha! The idea was to show the 'plan'... But I'll include them back on the last maps, to help with the puzzle and not have them lock behind the past scene 😛 

Hope you have fun with your animations!