I like the general vibe of the game and I like point and click games anyways. Drone parts and controls were a little hard to understand but I managed in the end.
I have 2 questions.
Was the animations motion capture?
What engine did you use?
Viewing post in Gracillis VI: Lost Connection jam comments
Thank you so much for the compliments and feedback! And happy you managed to get to the end!
That last drone part was really rushed and I didn't have time to calibrate how the puzzle felt, so I already have plans to go back and make things less vague ... 😜
The main character animation was done with Mixamo, which most of them were mocap, and then I retargeted for the model, and then run into a Pixel shader software... The drone and the droid I rigged and animated myself and ran throught the same software (Pixel Over), and exported spritesheets for them all in the directions I needed..

The engine was "Adventure Game Studio" (AGS) that is geared towards this genre... 😊
Super cool if you have a chance to play with it!
But I used Unreal Engine to edit the background assets and render the background images that I used... without it, I would have a real hard time with the art part, hahaha
Hahaha!😂 Glad tou found them funny!
I pondered about making them "good looking", but then I would be giving the solution instead of a 'hint', haha! The idea was to show the 'plan'... But I'll include them back on the last maps, to help with the puzzle and not have them lock behind the past scene 😛
Hope you have fun with your animations!