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Thanks! Yeah the interact trigger had some subtle bugs due to the way the components are being overlapped, not enough time to fix. The workaround would be to walk away and re approach at this point to retrigger the prompt. Agree about the car, didn't get enough time to polish that bit and several others more.

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Haha, relatable! I work in UE myself, had this headache myself in my older game.

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Interesting, do you remember if you had any particular quick fix for it at the time?

for me it was more about trigger box placement and making the box big enough. For me text is also visible all the time, so it only disappears after I interacted with the message. So your “press E” text probably appears/disappears when the box is crossed, not after the player presses E.

You say components overlap, maybe you can put them all together inside the trigger box element? so they would not overlap, but will be a group of elements inside the trigger box item. I did it like that: image.png

There’s also different way to go about triggers, there’s trigger volume, trigger box and trigger area or something. They work differently and you can try to replace them. Or also it depends on what you chose, “on begin/end overlap” or similar options:image.png

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Thanks for your detailed reply. In my case, the interact component involves identifying if the overlapping actor has a particular component and some other components can also do some things IIRC so that's where I'm suspecting the bug might be. Had to rush through to complete in time so couldn't check too much in detail.

I see, there’s almost too many ways to do the same stuff in UE! In any case, for a jam game as long as it playable, it is good. And it was a significant jump from your previous game, so the progress is obvious. That’s what matters, and bugs can happen even with AAA releases.