I played with my friend and we loved the game!
We barely could kill just one mimic XDD, we basically suck, but still it was fun. It's easy to be killed if you aren't careful and let mimic block you in the corner (5:04). I like the mechanic of mimics having weaker spots, but I think it would be more fun, if mimics wouldn't drop dead after running from you and just change into another object instead, because it is so hard to catch them. I think it's ok for them to be so fast, but the game would be better if they change appearance instead of dying. If it's already like this, you can explain it to me, because I felt like they disappear after running. I also think there should be more maps, maybe with mechanic of randomizing your surroundings, maybe even changing rooms layout.
I think there could be 1v1 mode or 2v2 (5:34), since fight mechanics are easy to figure out and are one of the best aspects of the game, also fighting animations are clean and smooth.
Mechanic of reviving teammates after they die would be great (1:03).
The models are great. I also liked posters and customizing our character.
We got crashed a couple of times (7:21). Also starting the game from the training section made the game so laggy (1:31), but starting it from the bus isn't laggy at all.
Here's video of us playing the game:
Hello ! Thank you so much for playing our game and even making a video about it !! :D
To answer a few of your questions :
- The mimics don't die when they run away, the depossess the current object and hide into another one. It might not be very clear, but it is the current behavior : when they run away, they try to get out of players' sight of view and transform into another object. They leave the remaining parts of the previous object on the gruond giving you a hint on what room they are currently in : the same room as the remainings on the ground.
- different maps : we would have loved to do that. In the sense that this project is just a demo not meant for commercial use, we sticked to one map and one layout, but it's definitly a good point to raise !
- We didn't and won't plan any 1v1 or 2v2 mode, as we really wanted this game to be cooperative and not competitive. But there would definitly be a great potential for PvPvE to this game :)
- Thank you very much for your positive feedbacks on the animations and the models ! Our 2 artists put a lot of effort into them, so thank you !
Hello ! I'm another member of the team and I'm also glad you liked our game, seeing you and your friend fighting and getting killed over and over was really fun !
To add some details:
- The door in the training area is actually a door to another version of the map, with more rooms and furnitures, but no optimization or polished visuals. During the development we had to reduce the size of the map, but didn't want all the level design work to be fully scrapped. It's playable if you lower all the graphical settings in the option and offers an even greater challenge. Sorry we forgot to add a warning.
- The game was balanced for 4 players, so the fact that you survived this long each time is already an accomplishment.
-For the crash at 7:21 would it be possible for you to send us the crash report ? It should be located in [User]\AppData\Local\MimicHunt\Saved\Crashes (you can open it directly by doing Windows + R and typing %localappdata%\MimicHunt\Saved\Crashes then enter) . Each folder is a different crash with files that will help us identify and fix the errors.