The game was nice!
I liked the graphics and cozy atmosphere of game. Concept of the game is nice.
Firstly I wasn't sure what tells you on what level you are currently (the ribbons on the palette). Storytelling was a nice aspect here, but the game would be better if there was some kind of explaination of what you have to do, because in the game alone there is no guide or information and you have to read them from this page. Maybe even some signs in the safe location (this one without the Krampus).
The game wasn't running smoothly for me (10:47), at least in the house. The safe location wasn't laggy at all.
It would be nice if you could hide from the Krampus or just loose his attention if he can't see you (behind the wall or something).
Here's the video of me playing your game (yours is the second one):
Korki No Cap
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The game was nice!
The worm got me so scared (7:23), I was frightened because of the big space alone XDD.
The log cabin looked nice and the gameplay felt cozy, I really liked the graphics.
Crazy idea for a game, but it works well XDD. The worst thing for me was not knowing what to expect.
Here's the video of me playing your game (it's the first one):
Nice game!
I was scared shitlessly since I entered the log cabin XDDD. Every sound made me little bit closer to shitting myself. I had to stop game every 5 second at some point XDD, also I had to scream louder than jumpscares volume so it would be less scary for me XDD. Thanks for placing spiders in your game too, I have arachnophobia btw.
Here's the video of me playing your game:
I liked the mechanics and the log cabin's look! It feels cozy. Monster alone feels real.
It was first time for me to play game like FNAF, so I got scared easily, but I understood the mechanics after some time.
Firstly it was unclear for me what "Object Move" means, I was sure that the object has to move in front of our camera, but then I realized it means that object Moved
Here's video of me playing your game:
Nice game!
I liked the story and the graphics. I got all the statues except the "first one", which was probably obtained by successfully running from the monster without dying once, but I'm shitty at playing games and thinking fast so I'll take 4 as well XDD - 6:23.
Here's video of me playing your game:
Great game honestly!
I think the game has a big potential! Nice graphics, smooth gameplay and concept. The system of crafting weapons and customers coming to us is nice. I liked the models too. I also liked gathering resources to make our weapons and running our store. Upgrading our weapon creating possibilities (discovering weapons) was nice.
Here are some of things that brought my attention:
I think the game would be better with mechanic of inventory, which you could always open and throw out some useless materials (or just worse tiers of ore).
There is a way to abuse game mechanics - you can just create previously made part on an anvil without any resources taken, but those parts are just worth 0 coins - 3:50. Maybe you could prevent it by resetting the part every time after creating it on the anvil (so the players have to pick the part, that they want to create).
Map seems dead. There is nothing in the houses, the world is empty except our shop. I really liked the map overall, little pond and houses, trees, nice colors and textures, it all feels clean, but still you see empty room while entering to one of the buildings. Also there is no easter eggs and I think this map could have some, because it's big and has a lot empty spaces to place some.
There could be like a book (just source of information) telling you what parts you need for different kinds of weapons, because you need another parts in hammers than in swords for examples (which was hard for me to find out - 14:45).
Some system of upgrading our tools or equipment would be great. Better furnace or axe for example (by buying it or by adding materials like iron, or both money and materials). Also more ores would make the game more interesting (maybe tin, diamonds or something). Maybe buying a backpack to make our inventory bigger. Maybe buying another slot for orders (so you could make 2 weapons at the same time). Customizing our shop maybe.
Animations could be better (mining and chopping), since they feel kind of stiff, just not smooth.
But the game is good for me overall! Strong 4/5!
Here's video of me playing the game:
I liked the game!
Graphic is nice and smooth. I was super scared on the farm when I saw the alien for the first time - 15:55. I'm kind of a pussy so even some stick snapping got me scared - 7:05. I liked how the story was build. The sounds of aliens were so terrifying for me - 14:36. Really good game about UFO.
Here's video of me playing the game:
I played with my friend and we loved the game!
We barely could kill just one mimic XDD, we basically suck, but still it was fun. It's easy to be killed if you aren't careful and let mimic block you in the corner (5:04). I like the mechanic of mimics having weaker spots, but I think it would be more fun, if mimics wouldn't drop dead after running from you and just change into another object instead, because it is so hard to catch them. I think it's ok for them to be so fast, but the game would be better if they change appearance instead of dying. If it's already like this, you can explain it to me, because I felt like they disappear after running. I also think there should be more maps, maybe with mechanic of randomizing your surroundings, maybe even changing rooms layout.
I think there could be 1v1 mode or 2v2 (5:34), since fight mechanics are easy to figure out and are one of the best aspects of the game, also fighting animations are clean and smooth.
Mechanic of reviving teammates after they die would be great (1:03).
The models are great. I also liked posters and customizing our character.
We got crashed a couple of times (7:21). Also starting the game from the training section made the game so laggy (1:31), but starting it from the bus isn't laggy at all.
Here's video of us playing the game:
The game was absolutely great. 5/5
I love the atmosphere of PRL Polish "blokowisko" and personalities of the people living in there, I felt like they were "cohesive", used to each other. They were simply behaving like real people with they problems, there was no boring character.
The concept is strong, I wasn't sure about what is going on for a while XDD. I like the idea of people facing apocalyptic events without any knowledge about what's going on, terrified about future, unaware of the group's (Church's) secret actions preventing unnecessary deaths from happening.
The place was also immersive. The "Blok" felt like it was alive, full of people. There was always something happening - some noise, something falling on the floor, people focused on their duties or ready to talk with you in the hallway. You can interact with many things, even if they are not important in storyline. There is also a lot of additional information in newspapers and documents, that we can find in the "blok".
As a Pole, I appreciate the Pope's picture in our apartment XD.
Here's the video of me playing the game (I divided the gameplay in two, it's the first video).
The game was nice and I liked the graphics. I was jumpscared badly by the customer at 33:57. Some dialogs were really funny, as the girls' gestures at the 32:05 in the video. I was also surprised by the couple having fun in the toilets cabin at 30:12 XDD. The atmosphere at the ending was scary for me and I shat myself at the last jumpscare - 40:11.
Here's the video of me playing the game (yours game is the fourth one):
The game was nice, I liked the graphics. The atmosphere was heavy as hell and I was surprised by the the speed of the manekin. It took me a while to understand what I have to do at the segment in bathroom (where you had to blow the candles).
Unfortunatelly the game crashed not long before the game ending, but I watched it on Youtube.
Here's the video of me playing the game (your game is the second one):
The game was great! I love graphic style of it, its concept and the atmosphere. I was scared that the game will be boring, because I played just a few Point & Click games, so it surprised me, that it was so absorbing. I was also surprised when I discovered what was happening.
The funny thing is that I guessed the secret number in the elevator thoughtlessly XDD. You can see it in at 24:27 in the video.
Here's video of me playing it: