How is progress on the next version for this game going?
Viewing post in Quest of The Holy Cage comments
Aah, haven’t gotten back working on the patch yet. After the last jam I’ve just been taking a short break and messing around with S&Box a bit. The NSFW situation with that engine is still a bit murky, releasing into their platform is a no no but someone said that stand-alone releases could be ok. I’d love to have an engine for larger 3D projects other than Unreal and Unity. But I think my next upload will be this patch, sorry it’s been taking for ages, not a big patcher it seems.
Oh yeah don’t get me wrong I absolutely love Godot, but I can’t even get ragdolls to work properly and joints haven’t even been implemented completely. The project I would love to do pretty much requires those. I could make them by hand with a lot of work and knowledge, but I just don’t have skills and patience for that, hence the pivot to other engines. I’ve made some 3D prototypes in both Unreal and Unity back in the day, and S&Box seems a lot more like those in 3D and physics cababilites. I really hope I can make all my games in Godot some day, but it needs some more time in the oven for me the to work in 3D comfortably. I think I’ve given Godot a fair chanse, with multiple prototypes testing this stuff and actual implementation in a couple of games. Probably just a skill issue, but I recognize when I’m out of my water. Also, I love Valve and Source, would love to work in their engine, even if it is trough S&Box front-end.