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Oh yeah don’t get me wrong I absolutely love Godot, but I can’t even get ragdolls to work properly and joints haven’t even been implemented completely. The project I would love to do pretty much requires those. I could make them by hand with a lot of work and knowledge, but I just don’t have skills and patience for that, hence the pivot to other engines. I’ve made some 3D prototypes in both Unreal and Unity back in the day, and S&Box seems a lot more like those in 3D and physics cababilites. I really hope I can make all my games in Godot some day, but it needs some more time in the oven for me the to work in 3D comfortably. I think I’ve given Godot a fair chanse, with multiple prototypes testing this stuff and actual implementation in a couple of games. Probably just a skill issue, but I recognize when I’m out of my water. Also, I love Valve and Source, would love to work in their engine, even if it is trough S&Box front-end.