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(3 edits) (+1)

Thanks for isolating the issue in a clean project and confirming it still occurred with only the Log and Battle UI plugins. That made it quick to pinpoint.

The bug was in Scene_Battle.onEnemyCancel for offensive items that target 1 enemy. Self-use items were unaffected because they don’t go through target selection.

It’s fixed in DM_FFStyleBattle v1.07. Grab the update from itch.io or dmplugins.com and replace the file in your js/plugins folder.

This resolves the incorrect window activation when pressing ESC/X at the target screen. No other setup needed.

TY for the quick responses as well. I appreciate it, DM! <3