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[Solved] Bug Report Locked

A topic by Succubus Nirriti created 9 days ago Views: 68 Replies: 6
This topic was locked by Dungeonmind 9 days ago

Locked due to being solved.

Viewing posts 1 to 6
(5 edits)

Hello DM! I think I've found a bug, could you try and replicate it on your end? It occurs during the selection of items (in battle).

Items Command > Pick Battle Item (that aims at 1 enemy). The cursor is now on 1 enemy. > Cancel (to go back to item select). The "main command" window looks temporarily "stamped" over the item selection menu (it doesnt seem to have any ill effect besides visual oddity which might cause confusion).

(5 edits)

NOTE that I wrote BATTLE ITEM (offensive items targeting enemies). When it comes to self-targeting positive items, it doesnt seem to occur. :) Thank you. 

Developer (2 edits) (+1)

Hi Succubus Nirriti,

Appreciate the detailed report and the clarification about it only happening with offensive battle items. 

To make sure I’m fixing the exact issue you’re seeing, could you reproduce this in a blank fresh project with only this plugin enabled and send me the uncompiled project? You can send it to support@dmplugins.com and I'll begin working on a fix immediately.

This helps rule out any plugin conflicts and gets you a fix faster.

Thanks for helping me track this down.

(9 edits)

I've made a copy of my project, deleted all plugins except 2 of yours (log and Battle UI). The same thing occurs (so its safe to say Ive localized the issue). Though youre right I should have done that first and clarified. I'd send that to you via protonmail but there's a 2O~25MB limit for free users. 

As for the item, its just a simple battle-item. The dmg formula doesnt matter in this case: Target: 1 Enemy. Consumed on use. HitType: Certain Hit.  Load a sample project, make a dummy event with a battle processing command and test the issue there. Just in case: It doesnt occur on self-use items (like potions). Just on offensive items targeting 1 enemy. 

Developer (3 edits) (+1)

Thanks for isolating the issue in a clean project and confirming it still occurred with only the Log and Battle UI plugins. That made it quick to pinpoint.

The bug was in Scene_Battle.onEnemyCancel for offensive items that target 1 enemy. Self-use items were unaffected because they don’t go through target selection.

It’s fixed in DM_FFStyleBattle v1.07. Grab the update from itch.io or dmplugins.com and replace the file in your js/plugins folder.

This resolves the incorrect window activation when pressing ESC/X at the target screen. No other setup needed.

TY for the quick responses as well. I appreciate it, DM! <3

Developer

You’re very welcome — and thank you for the clear repro steps and quick testing. That’s exactly what I need to get bugs patched fast. Glad it’s working for you now.

Developer locked this topic