Hello! Sorry for the long time without any updates. I didn’t have time to work on this project and also I kind of forgot I had this itch.io forum enabled, so apologies for not answering any of the topics until now.
Your suggestions are noted, lots of them were already in my list of potential future features.
I have been working on a new version of PixelForge for some time, a complete rewrite from scratch. The previous one was coded in C++ with Dear ImGui and it got to a state where it was super difficult to make changes to it. This new version is coded in C# with Godot 4, and it now has all the features of the previous one (and more!), and it’s more solid and infinitely more maintainable and upgradeable. So you can expect more updates in the near future.
The new version looks and feels basically the same as the old one, even if it has zero code shared with it. You will probably not feel the difference. It has a few new improvements:
- In the Text Preview panel, you can now select glyphs by clicking on them inside the text, and the current glyph is highlighted.

- Copy and paste: You can copy a glyph and paste it into another glyph. And you can auto-copy glyphs to their diacritics! That is, it will copy your already defined “a” into “à”, “á”, “â”, “ã”, “ä”, “å”, etc, so you can then add the diacritic and make other changes.

- Setting limits for width and/or height for the whole font. That way you literally can’t place pixels out of that range, advance will be automatically set to that value (in case of fixed width), etc. Very useful for monospace fonts, and in general if you want to enforce a specific box.


- New transform panel with tools to modify glyphs: Move, rotate, flip, scale. You can apply those modifiers to the current glyph, to all glyphs in current range, or to all glyphs in all ranges. Very useful particularly when you import a font and want to move up/down to meet a specific baseline, for instance.

I also have a plan to open-source part of the app, more news about it soon.
If the update detection works, you should be notified inside PixelForge when the new version is available in the next days. Of course, I will also post about it here.
