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stormgold

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A member registered Sep 04, 2025 · View creator page →

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A few bugs:

  • Fonts exported from 0.91b have a different line height than ones from 0.9.  I tried opening the same pxf file in both versions, exporting it as a ttf, and opening it in Photoshop, and the font has to be displayed at a different size.  The resulting font looks the same for each character, but it has a different line height.
  • At least one font generates an invalid ttf file.  To replicate this: 1) Start a new font.  2) Go to the uppercase A character (U+0041).  3) Place a single pixel at 0,0.  4) Export that as a ttf.  The result is a valid font in 0.9, but an invalid font in 0.91b that can't be installed in Windows.
  • The close button on the tab at the top center of the window doesn't work.

Three more small requests:

  • Allow auto-set advance to go down to 0, or even lower.  (The old version allowed this to be set to 0, which is often very handy.  Now it won't go lower than 1.)
  • If you click the buttons to manually increase/decrease the advance, it should turn off auto-set advance for you (like in the old version).  Right now, the manual increase/decrease buttons are simply disabled while auto-set is turned on.
  • Let us pay you for this, even though it's in beta.  You've done an incredible job making free software; let us at least give you a tip for it.

And one larger request:

  • The new UI is much smaller than the old one, which is probably good for most people, but it's a little rough for those of us with older eyes.  If we could change the UI scale, that would be wonderful.

Looking great so far!  One request: Could you have tooltips showing the Unicode number/name that appear when hovering over a character in the Character Set panel?  I feel like that was a feature in the C++ version, since I keep trying to do that without thinking.

Glad you like the font!  Here are the terms on it:

You may use this font in your own commercial or non-commercial works.  You may not sell or distribute the font by itself or in a bundle of fonts.  You may include the font in software that uses the font, provided that you credit me as the designer of the font.

Even if it didn't crop pixels or draw limits on the editor, it would be nice if you could set a fixed width and all the characters' advance values were set to that width.  So you declare that your font is fixed at, say, 7px wide, and all of the characters are set to an advance of 7px.

Also, I'd like to support what someone else said about turning on pay-what-you-want for this download.  You've put an incredible amount of work into it, and you deserve to get paid, even if it's just a little bit here and there.  I can't afford much, but I want to chip in, at least as a more emphatic way of saying you're doing a good job.

This is wonderful news!

For making a fixed-width font, is it possible to set the advance for the whole font without cropping anything?  Sometimes I make fixed-width fonts where the advance is always the same, but some characters (like Q) have tails that reach beyond the advance. 

It has letters, numbers, all the basic punctuation, and accented character for French, Spanish, German, etc.

Glad you like it!  Let me know when you have your ad together, I'd love to be able to show it to people.

There are several cards that add to the number on an ability or cause it to fire more than once.  Stack those together and you can make any card's ability happen many, many times.

Hive and Toucan together can get pretty nuts.  I'm in the middle of a game right now, waiting for it to finish summoning hundreds and hundreds of bees, giving me a bunch of gold for each one.

Just a heads up: if you use enough powerups with the Whale to summon Scouts, you can get into a situation where it's summoning hundreds of scouts at a time, making the game run too slowly to continue.

This is basically how I got that 15,000 gold playthrough I mentioned to you on Reddit.  The flower is extremely powerful.