Thanks for updating! While I’m glad this tool is seeing improvements, and that there are features I was waiting for, I find the new version harder to use than the C++ version (even run through Wine).
- The file selector on Linux doesn’t work for me; this may be because I don’t have an external one installed, but it doesn’t fall back to the Godot dialog either.
- Though the panels can be resized, they can’t be freely arranged as in the C++ version. Not only can I not use the arrangement that I’m used to, but the default layout of three panels stacked on each other is cramped on my 1366x678 display, especially with the file dropdown now being on a seperate row.
- Tabbed panels are a different color than in the previous version, which is disorienting and unintuitive especially as buttons don’t have a hover indicator.
- The ‘x’ button on the font dropdown doesn’t do anything
That said, if these problems were fixed and the UI was made as good as the previous version, it would be a great update. Some features I’d like to see in the future are:
- Keyboard shortcuts for transformations (ctrl+x/c/v for cut/copy/paste, ctrl+arrows to move, ctrl+h/v to flip, etc)
- Custom character sets (maybe a ‘favorite’ button for characters)
- More preview examples for other languages, maybe a way to add your own
- Display metrics like the line height or highest/lowest width/height of characters (without fixed metrics)
- Show the current filename in the dropdown instead of family name (or a toggle)
- Show baseline, ascender, etc in the glyph preview
