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The game doesn't launch on my Windows10 PC. In AppData\Roaming\Godot\app_userdata\Soulblaze\logs the files appear without any information. The logs just say 

Godot Engine v4.7.beta2.official.777579205 - https://godotengine.org

Oh, dang! Sorry about that. It launched fine on Win11. I'll see if I can reproduce it. Thanks for reporting!

I have now tested it on a Windows 10 virtual machine and it launches normally for me so I'm not sure what's causing the issue. Can you remove your save files from the app_userdata/Soulblaze folder: playerdata.tres, player_config.dat and if it exists, save.tres, (make a backup of these files before) and try again?

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I deleted Soulblaze from the userdata folder, updated to the new version but the game doesn't open. Even ram usage stays the same and the task manager doesn't show any process related to the game. I thought that could be an issue with NVDA, as you mentioned in the devlogs. Are there some external dependencies I could be missing?

That issue should have been fixed with the last update. If it's not too much trouble, could you test it with Window's narrator instead of NVDA? If that works that at least I know that it has something to do with it.

The dependend libraries should be included with the build. The weird thing is that the log is empty, it would probably include an error about that.

When I start the game for the first time, Windows defender warns about it and I have to tell it to launch it anyway. Did this maybe open silently?

Windows Defender warning opened normally the first time. I opened the game without any screen reader enabled.  Same result. I asked for visual assistance to see if I'm missing something, but there's no change in the screen at all. At least we are sure this isn't an NVDA problem anymore.

I'm still thinking about what could be the issue. Redsneasel mentioned a few comments above that it worked for friends on Windows 10 so it can't be the operating system. Older versions of Soulblaze were running on the same machine you're trying now?

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I'm not sure if I played older versions on this machine. All the feedback I gave on audiogames and itch was using another laptop, which is dead now. I purchased the game on Steam to see if anything changed, but the result is the same (no regrets because you're really cool and I'm grateful for your commitment to the screen reader implementation). I could try reinstalling Windows 10. My SAPI voices are broken and this could be causing issues with the game. Does this use SAPI by default? I remember it using NVDA before.

Thank you for the support and the kind words!! That really means a lot! I can upload a web version later that runs in the browser, that might work until we figure out why it's not launching.


The game uses NVDA when it's running and default to the OS speech synth if it doesn't. What GPU are you using? And maybe try running the game in Windows compatibility mode, like Windows 7 for example. Not sure, at this point I'm only guessing, unfortunately...

Compatibility mode does nothing. That's really strange, I played some Godot games before. The same issue happened with my older laptop when I tried to use Melon Loader for Unity access mods, which runs perfectly in the new one.

Thanks for all the support you're giving anyways, It's probably a Windows bug rather than actual game issue.