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Thank you for the feedback! There will be a lot to do regarding the minigames, an howto popup probably, some timers to let the player understand what's happening, and some visual feedback when doing an action.

I'll be honest, I don't know anything about web optimization. I simply exported it for the web without changing anything. I didn't had optimization in mind for the game jam. I'll take note of your suggestions and will read more about this in the documentation.

Thank you again!

You got very lucky. Most godot webplayer games hitch when loading textures or sounds, which by default, happens when the object is first about to be displayed on-screen, or the first time a sound needs to play. The technique to avoid this is called Asset Preloading. you also might want to pre-warm particles if your game uses those. Google the terms for more.

Good luck! 👍