Wow, the mechanics are really great! The music is enticing, the simplistic art direction works really well, that's a hit! Good job, this is a great entry!
kholo
Creator of
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Thank you for the feedback. Yes someone already mentionned the footsteps being too loud. I don't if I could fix it during the voting period, as I don't think it's really a bug fix so I let it as is. Finding the missions is indeed the second most difficult part of the prototype without a navigation system; the first most difficult being the wiring minigame.
Thank you for trying!
Yes, the boxes need a more logical naming as well as a navigation system. I don't want something extradiegetic, I think I'll put some town maps scattered around. There's also a buzz sound to indicate which box is currently in need of fixing, but it can't be heared from far enough.
Thank you for trying our game!
Thank you! Yes, the missions left has been removed from the UI, there is 11 missions I think in the test level.
Both minigames require instructions, the Tetris one is a bit twisted (you need to make a line at the lightning level to win), and the wiring game is not clear enough as is. Sometimes you can also get kicked out of a minigame because the mission timed out, but as I hid the pager, it's not shown, which was a pretty bad idea of mine. I'll let the pager always visible in the future.
Thank you for trying our game!
First of all: yay \o/ concept art! I enjoy watch the making process, whatever it is. I like the mood you tried to set, however the controls are a bit difficult, and I'm not sure the UI displayed correctly, I didn't have the battery gauge visible. I loved how the first tower lighten the area gradiently, however the others where straight on/off lights.
Nice concept, good job!
Thank you! I'm glad you appreciated and you found the buzz relevant! The wiring minigame is based on the older Pipemania/Pipe Dream game, where I don't recall the blocks could be rotated. I tried it before implementing it and I wasn't able to do so. But I agree, I think this would be more enjoyable with rotating parts, as other clones of this game genre did.
Thank you for trying our game :)
Thank you! Yes, my mind is a bit overwhelmed with ideas since the amount of feedback! I hope the solution I have in mind will be helpful, I would like to avoid extradiegetic informations. I wasn't intending to make a peaceful game at first, but the birds and the wind gave it a pretty chill ambiance. This should stay for the neighborhood level, but I'm not sure this will be the same for other levels I envision. I don't want to make a stressful game either, but I still have some ideas where the mood is not the same.
Thank you for giving our game a try :)
