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kholo

197
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5
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19
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A member registered Oct 03, 2018 · View creator page →

Creator of

Recent community posts

Wow, the mechanics are really great! The music is enticing, the simplistic art direction works really well, that's a hit! Good job, this is a great entry!

Thank you for the feedback. Yes someone already mentionned the footsteps being too loud. I don't if I could fix it during the voting period, as I don't think it's really a bug fix so I let it as is. Finding the missions is indeed the second most difficult part of the prototype without a navigation system; the first most difficult being the wiring minigame.

Thank you for trying!

Yes, the boxes need a more logical naming as well as a navigation system. I don't want something extradiegetic, I think I'll put some town maps scattered around. There's also a buzz sound to indicate which box is currently in need of fixing, but it can't be heared from far enough.

Thank you for trying our game!

Thank you! Yes, I code it with game controller in mind at first. I added keyboard and mouse after.

Thank you for trying!

You had so much fun with the voices! Greatly appreciated! Some responses were unexpected and really funny. I also love the characters pixel art, it reminded me of old-school LucasArts (Maniac Mansion), loved it!

Nice job!

Thank you! Yes, the missions left has been removed from the UI, there is 11 missions I think in the test level.

Both minigames require instructions, the Tetris one is a bit twisted (you need to make a line at the lightning level to win), and the wiring game is not clear enough as is. Sometimes you can also get kicked out of a minigame because the mission timed out, but as I hid the pager, it's not shown, which was a pretty bad idea of mine. I'll let the pager always visible in the future.

Thank you for trying our game!

Nice little platform with your mechanics in addition, but kind a bit hard to read and very punitive. A checkpoint would have been welcomed :D

Good job.

Nice platformer but the cable physics is a bit wonky, and the booster is not really permissive. (Got depleted really quick, refill really slow). Nice entry, good job!

That's a pretty nice and cute game, I like it's handmaid, and yay \o/ : minigames ! Nice execution, it's just a bit slow, especially when wandering in the town. Good job overall

Nice concept, maybe a pace a bit more fast, it's really slow at start. Maybe is it the web build? I got kicked out of the map at a moment, when I had a lot of orbs :)

Nice and chill entry, good job!

Nice and cute! I like it! It's like a Spider-Man game :D! Well done, cool mechanics

First of all, I loved the artstyle. Second: I sucked at your game, I was hoping a bit more shops or areas where I would be able to heal a bit :D Nice entry, good job!

First of all: yay \o/ concept art! I enjoy watch the making process, whatever it is. I like the mood you tried to set, however the controls are a bit difficult, and I'm not sure the UI displayed correctly, I didn't have the battery gauge visible. I loved how the first tower lighten the area gradiently, however the others where straight on/off lights.

Nice concept, good job!

Thank you very much! Yes, I hope to implement a better 3rd person control, with a camera orbiting around the character. The menu seems to be the most appreciated feature, once again :D

Thank you for trying our game :)

Nice concept, stacking the enemy to make a bigger ship! I wasn't expecting a bullet hell boss tho x) I'm pretty lame at these kind of games! Well done, nice idea!

Nice platformer! I like the idea the slime serves multiples functions: jumping, firing, and health. Solid entry, well done!

Thank you! I'll try to fix the mouse issue, but we have a big todolist anyway :D

Thank you for trying our game !

Thank you! Yes the navigation is the main issue, I put a buzz sound when one approaches the problem box, but it can't be heard from far enough.

Thank you for trying our game :)

Thank you! Yes the camera rotation is a known issue for the web built, everytime the mouse leaves the game viewport, the game receives no more mouse input.

Thank you for the feedback!

Yes, I played and rated it! I think yours is one of the first games from the entries I tried :D, played it right after Janna and Chris's live! I didn't leave a comment tho, sorry for that. The ratings were good if it can make it up for this oversight :D

Thank you for trying our game :)

Nice game, I like the pixel art!

Nice mechanics! Even though it was explained, it took a few seconds to understand how to place the turrets and the connections, but it was really neat! Good job!

OK, you got me here. Making a game jam game about the game jam with the game jam organisation, nicely done! Nice touch of humor!

I like the idea, I struggle a bit to move, the mouse sensitivity seems way too low and the run doesn't feel lot faster than walking. Refining your gameplay, polishing the art and I'm pretty sure this could be a really funny game.

I believe I can flyyYAAAAAAAAAAAAÏï ii i  i    i … The physics was fun :D Congrats for your participation, you put a great amount of work in the character

Nice take on the art direction! You nailed it. It was a fun little ride

That's a nice gameplay idea actually! A bit more SFX, music and polish on the art direction, lots of levels and puzzle, and good to go! Nice job

Congrats on your first jam, it lacks the incremental costs to make it addictive.

Nice try, it's okay not finishing your game, we can still see the amount of effort you dedicated to it, and it's overall very cute!

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Ow no, the way they move they paws when it dies :( Very cute game, you've managed to put a whole set of platformer mechanics in your game. The character seems a bit floaty (and/or heavy) but overall nice job! The handmade artwork really brings a nice touch!

Cargo Ship Simulator 26 :D Nicely done! Took a little time to get the hang of it, but it's pretty fun!

Nice finding, the link mechanic is a good idea once you catch it. Well done!

This one was so fun! I like the idea, the gameplay, the pixel art! Well done!

Nicely executed! Very cute game.

Don't worry, I always do! You're my 183rd :D

I love the mood! We can see the amount of work in the artwork and it's a really great addition! Nice job!

Nice old-school shooter! Even the music has this vibe, well done! Just had issue with the camera getting through walls but this seems to be a pain to fix and keep a nice camera control, I have the same issue with our game.

Wow, it was really ambitious! The scope seems a bit large for a game jam but congrats for trying! And you made so much assets by yourself, that's an impressive amount of work!

Thank you! I'm glad you appreciated and you found the buzz relevant! The wiring minigame is based on the older Pipemania/Pipe Dream game, where I don't recall the blocks could be rotated. I tried it before implementing it and I wasn't able to do so. But I agree, I think this would be more enjoyable with rotating parts, as other clones of this game genre did.

Thank you for trying our game :)

Thank you! Yes, my mind is a bit overwhelmed with ideas since the amount of feedback! I hope the solution I have in mind will be helpful, I would like to avoid extradiegetic informations. I wasn't intending to make a peaceful game at first, but the birds and the wind gave it a pretty chill ambiance. This should stay for the neighborhood level, but I'm not sure this will be the same for other levels I envision. I don't want to make a stressful game either, but I still have some ideas where the mood is not the same.

Thank you for giving our game a try :)