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(+1)

Neat idea with the whole connecting links. Lining yourself up to hit good shots did feel a little awkward at times. I had to suicide jump off the map a few times just to line up with the links, the camera would always snap to another direction on death.
It might feel more fun to have a higher jump, and map float/levitate briefly when right clicking to zoom in and align your shot? Though that could make the game too easy scoring wise, I feel like you could definitely introduce some other elements to add depth, even just having multiple circuits you're meant to light up in one level. If you were to have multiple circuits, maybe some of them could activate platforms or doors that'd help you line up shots for other circuits, then you could definitely pivot this into a fun puzzle-esque game.

Also I had a bug where the game tried to lock my mouse at the main menu so I couldn't click away😭. I was trying to fullscreen before the game started but couldn't move my mouse out of the gameview or even close the page, so I had to end up alt-f4ing.

(+1)

oh dear, I'm sorry, I had that mouse lock exactly once and never quite reproduced it .. capturing mouse in a browser first person game is a non trivial effort it seems

I had been thinking about multiple lines and such, I just lost a few hours of work right in the middle and had to push through to actually get this into a rounded _game_ form :D I like the way you said one line could power platforms necessary to line up shots for the other lines, there's probably more depth in this than I thought