oh dear, I'm sorry, I had that mouse lock exactly once and never quite reproduced it .. capturing mouse in a browser first person game is a non trivial effort it seems
I had been thinking about multiple lines and such, I just lost a few hours of work right in the middle and had to push through to actually get this into a rounded _game_ form :D I like the way you said one line could power platforms necessary to line up shots for the other lines, there's probably more depth in this than I thought