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(1 edit) (+3)

The game has a good interesting mechanics to it. At first glance I thought it was just a reskin of a "shooting zombies" type of games but having the employees pick up the money on the ground is a fun twist.

Like many other commenters said, I also think the theme interpretation here is a bit weak.

Rare for a jam game to include voice acting, which I liked, but I also would have liked to see subtitles as an accessibility option and just because I always turn subtitles on in my games.

I must confess though that something about the mouse sensitivity and the FOV of the game makes me feel a lot of motion sickness when playing, so I didn't play for very long. I think the layout of the office is somewhat intentionally kept pretty samey as a puzzle element, but I would have liked to see things like points of interest and more distinct visuals to separate different zones for easier spatial orientation.

(+1)

Interpreting theme as social connections was the reason we wanted to do the voice acting,theme was not just connection it was connections. If we had 1 more day there would be subtitles,  sensitivity option, a more balanced gameplay. Fov is 60 but I can see 90 could be better or maybe another option so people can choose based on their distance to their monitors.  All we need was 1 more day, or 2 , maybe 3...

(+1)

Thank you for your kind feedback and for taking the time to point out these issues. We should look into them after voting has closed.