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ɴᴛɴᴛɴʟᴅᴍɢ

21
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1
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A member registered Jan 21, 2026 · View creator page →

Creator of

Recent community posts

Lol, thanks for playing our game all the way to the end :)

Thanks! :D

Thank you very much for your positive feedback. Actually, you've almost made it through the entire game as the floppy disk task was the final task. In the epilogue we have indeed put what we consider the boss moment of our game, though it's more of a humourous plot twist than an actual fight.

Hi! Thank you very much. I'm glad that you liked our game.

Thank you! A few people have already pointed out the enemy difficulty so we'll look into it after voting.

:)

Glad that you liked our game and thanks for pointing out a few potential improvements.

Thank you for your kind feedback and for taking the time to point out these issues. We should look into them after voting has closed.

Hi! Thanks for the input and the positive feedback.

Thank you! <3

Thank you for your kind feedback! Now that you've mentioned it, it seems quite obvious that a map in the executive office would be a great way to guide the player to his first objective. I appreciate it.

Wow! Thanks for the in-depth review. I totally get you, my orientiation in video games is awful, too. But I'm glad you had no trouble finding yourself around our office.

Thank you very much for the feedback! And yes, we had a blast making it and are very happy that you guys enjoyed playing it, as well.

Thank you ever so much! The corny joke thing is actually a fire idea and I think it would suit the overall vibe of the game very well.

Lovely game! It's simple but it has lots of character and a really becoming hand-made feel to it. Good job!

You are too kind! But I agree, Timo did an outstanding job with the voice acting.

Thank you :)

Hi! I'm glad you like our game and thank you very much for the feedback – we will look into both issues after voting has ended.

P.S. Cool avatar!

Thanks! The game is pretty hard – I played it a couple of times, and only managed to beat it once myself.

Thanks for the feedback! You are right, the idea was to stress the player by giving him a lot to figure out as the threat level is already rising. After the jam we might make the days slightly longer to give the player a little extra time.

What an outstanding game! I love your interpretation of the theme and diversifier, and I'm amazed by how polished and adorable this game turned out. Great job!