I like the smooth plane controls and the equally smooth lo-fi tunes that plays in the background. The major problem I keep running into was the weird collision and rather limited camera boundary. There are times when I thought I had collided with the spider/fan blades but I somehow survived, then there are other times when I was sure I didn't hit anything only to be booted back into the main menu abruptly. Then there's the camera, some checkpoint hoops are placed on the far edges of the camera boundary, oftentimes just far enough out of reach from where the plane can move. Overall it's a chill time, just with a few wrinkles to iron out.
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These are wrinkles I am aware of and may patch these issues if I have time. Due to camera boundaries intended to keep the player on the chosen route/difficulty, some of the procedurally spawned enemies/point hoops will naturally be out of reach, but I suppose I could tie that in with the camera boundaries, reducing the spawn locations based on the camera. That script was really tough to create and write, but I am eager to learn how to expand it. Thank you for the feedback!