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These are wrinkles I am aware of and may patch these issues if I have time. Due to camera boundaries intended to keep the player on the chosen route/difficulty, some of the procedurally spawned enemies/point hoops will naturally be out of reach, but I suppose I could tie that in with the camera boundaries, reducing the spawn locations based on the camera. That script was really tough to create and write, but I am eager to learn how to expand it. Thank you for the feedback!