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Most of my score comes from level 3 where the spawning balls rolled themselves in and I continuously fell all the way down from their platform and had to try and get back up.

It's fun in theory, but the motion blur and imprecise controls coupled with relying on unpredictable physics means it's fairly hard to succeed on purpose. The pink pyramids would barely even move no matter what I tried with them. The player also slides across the surface, so positioning in a small area to push things is frantic. I'd have loved an interaction button or arm movement of some type which let me shove cargo while remaining stationary.

(+1)

Hey, thanks for giving it a go.

Appreciate the feedback!

I agree with the interaction and physics quirks. I am reworking the items/interaction so that the player can interact with each puzzle piece/cargo item in interesting ways.

On my end, as soon as I walk into an object, it plays a squash and stretch, a hit effect and nudges the item forward. Items should react with a stronger push when moving at a higher speed on initial contact.

In a future update, each item will have a unique prompt-based input event that enables proper aim-and-shoot mechanics. Underpinned by a generic interaction system with push, pull & attach systems.

Sounds like performance maybe wasn't where it needed to be for the pyramid overlaps. There shouldn't be a great deal of motion blur.

I think it's likely that engine scalability isn't being set correctly on launch, leading to some physics oddities.

Thanks for the helpful feedback & for giving it a shot!