Hey, thanks for giving it a go.
Appreciate the feedback!
I agree with the interaction and physics quirks. I am reworking the items/interaction so that the player can interact with each puzzle piece/cargo item in interesting ways.
On my end, as soon as I walk into an object, it plays a squash and stretch, a hit effect and nudges the item forward. Items should react with a stronger push when moving at a higher speed on initial contact.
In a future update, each item will have a unique prompt-based input event that enables proper aim-and-shoot mechanics. Underpinned by a generic interaction system with push, pull & attach systems.
Sounds like performance maybe wasn't where it needed to be for the pyramid overlaps. There shouldn't be a great deal of motion blur.
I think it's likely that engine scalability isn't being set correctly on launch, leading to some physics oddities.
Thanks for the helpful feedback & for giving it a shot!