my 3d jam too
wins:
- didn’t run into any significant issues with builds or planned mechanic compared to previous jams
- didn’t waste time on trying something that wouldn’t work
- made html5 game despite using Unreal Engine (used old version, but it wasn’t as bad)
loses:
- couldn’t use any assets because i need more space on my pc & limits of HTML5 with my chosen engine
- time management is as usual a problem, but mainly because health issues.
- the level in the game is actually tutorial i did for the player, not planned levels
it was overall quite successful, i have a lot of jamming experience, so many overlooked issues from previous jams were avoided this time. I didn’t plan too much and quickly came up with idea/minimum requirement for the finished game.