I'd probably have to agree.
While Unreal and Unity tend to use c#, which isn't too difficult, I found gdscript a bit more natural for me as I was already somewhat experienced with python from a past job that used a lot of unix back end systems.
Unity extends this into prefabs and objects, while Unreal uses blueprints and has a pretty well developed visual scripting system as well as I understand it.
Not suggesting that c# is more difficult than any other language, but that the syntax of gdscript was more aligned to what I already knew. The added benefit with Godot for me is that with it being so lightweight, I can do gamedev on a laptop. And if it works on my laptop, it should work on most systems without much issue.