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Thanks so much for playing. And thanks for the feedback. You’re not the only one that didn’t immediately realize that the game has auto-attacking. I’ll have to make it more obvious. Open to ideas on how to communicate this better if you have any.

I think that you could introduce the the auto-battle before that actual enemies. For example, a mini-tutorial with a stationary enemy. The player will naturally be drawn to check out what it is, without trying to attack yet. After the player comes within range and the auto-attack activates, they'll figure out that they don't need to attack by themselves.