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At start - I felt that it's gonna be an awesome puzzle game. But at the end I came to conclusion that game was more like run and pray. In my opinion - everything is a random - not a good gamedesign. I don't really know if it's true - but even enemy movement looked very random without any logic. Good concept, cool style lacks testing and reviews from testers before publishing.

Thanks for playing and for your comments. When you play "Levels" version it follows a very strict pattern; the enemies always start out in the same way and follows their paths (to begin with). However, apart from the bouncing ones, the darklys will look for lit CPUs and aim for them to turn them off, where as the hunters will actually set course for the player, but admittedly there is no advanced AI.

And the game could absolutely be more polished and had been tested more to be better balanced.