nice sentimental vignette game. from what I can see on the games page, it seems you try to find an ethical way to use AI generation and I gotta say, you made good use of it - the game feels visually coherent - within the graphics (for the most part) and also within general the atmosphere - so it's definitely an interesting case study.
Would have loved to have a hint of interactivity beyond the total failure state or branching parts (maybe someone is asking for help and you need to decide who can help the most) but I totally understand that branching stories spiral out of control real fast and that you probably just wanted to tell this 1 story. nice one though.