Great game, cool idea! I really love it.
However, I have a couple of comments:
- No logical end or feedback: I tried to heal several people, then just clicked randomly to cover as many people as possible, but I didn't notice any results. Did I win? Did I lose? What actually happened to the people? I don't feel any progression or the impact of my actions, and I can't see the ending. How is the game loop supposed to close? (Unless I am missing some part of the gameplay).
- Text mismatches: Not everything in the book matches the menu options exactly. For example, "Kiss of Lady Noon" seems to be called something else in the decision-making menu.
- Wall of text with no highlights: While the dense text is thematically cool, I envision doctors being more organized. Highlighting key terms (with a pen line, bold text, or color) for symptoms and treatments would help a lot. The treatment guide could even be a separate section on the page. If the text were well-structured and followed the same template for each disease, players could scan it much faster, which would greatly improve the experience. Alternatively, it would be awesome if players could highlight or select key words themselves.