Haven't gone too far but this is really, really, really good! This is a great base for a full game if you want.
Though, as someone who never got into dnd stuff, the dices kinda felt like a million numbers thrown at me at the same time and the combat felt more like gambling. I couldn't really follow my stats getting stronger and what actually happened in battle but that's a me issue. I do like that despite that it's still fast paced
Appreciate the feedback! Honestly we wanted to give the player more agency in choice to avoid making the game feel too based on RNG, which is why we came up with the skillcheck mechanic, but in an ideal world the game would've featured an inventory + item system too.
Our team didn't have as much time to playtest for things like quality of life, but I definitely agree on the point that some things can be hard to track, so I get it.