Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Appreciate the feedback! Honestly we wanted to give the player more agency in choice to avoid making the game feel too based on RNG, which is why we came up with the skillcheck mechanic, but in an ideal world the game would've featured an inventory + item system too. 

Our team didn't have as much time to playtest for things like quality of life, but I definitely agree on the point that some things can be hard to track, so I get it.