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(+1)

the art looks amazing - the title screen alone is pure cinema.
but I can't help but to imagine how great these art assets would look like in a slightly different perspektive - maybe isometric, or like a fake 3D a la "Don't Starve"... it might make them shine even more...

(+1)

Interesting you would mention that. the top down 2d was a deliberate choice. I also prefer isometric but with the drawing being done on a 2d plane and the world being 2:1 distorted we figured it could lead to confusion and/or frustration for the players to get hits correctly.

Also - non perspective 2D was easier as our artist joined for the very first jam.

Thanks a lot for checking the game out and your feedback!