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Pretty unique approach to the theme that i have not seen yet. Here are some feedbacks:

  • Somehow all the sounds / voice over is a bit too soft on my end not sure is my laptop issue or the voice itself. I have my laptop at max volume and yet i can barely listen to it.
  • Love the spring joint physics on the connectors tho, looks kinda funny seeing them bouncing.
  • Right now it feels a bit repetitive after playing the game for some time. Would love to have some variations / challenge if the player got x amounts of correct. So at first the caller will mention 1 name and that makes it straight forward on who to connect to. Then as the player gets more correct, the caller will start to mention more and more names and only 1 of it is the right one. This introduces some tweaks to the gameplay so players have to focus on the conversations to prevent them from missing out something important. 

Anyways, good work!

(+1)

Thank you for your feedback! We tried with multiple devices, and every device's volume was a little different. We need to find some way to normalize sound for the next run. The cable's physics cost me some nerves, but I was happy with how they turned out :) We tried to add some variations, but time is always a limit in a jam ;)

(+1)

In Godot you can code in audio controls (audiostreamplayer) along with using audio buses to put them into different channels. IE if you had a bunch of stuff on iphone, you could set that to one bus and then control all the iphone volumes. 

It's not super straight forward but it works well.  I basically created a bunch of const then a function that linked everything together to control the paths and the volume. Then when I needed whale music, I could just call the whale music. The player could also control the volume of said music on the menu slider while allowing me to equalize things individually. 

Dialogic supports different audio bus channels out of the box, I'll try that next time. Thank you :)