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Really cool concept and use of the theme, also really cool art style.

I feel like the first half of the game (taking calls, increasing connection etc.) in the small room was the strongest part. It felt like one of those great niche horror games that take place in one location (Iron Lung for example) and I really think it could be used to tell a really great story/make a great game.

I felt the second half, after I possessed Franz was a little weaker. Art style-wise and also story-wise, I wasn't really sure if there was a way to avoid the strange creature/spectre.

Overall though I really enjoyed your game! Well done. 

There were some minor issues with the text in the UI during conversations also, but it wasn't a huge deal. (Windows download, haven't tested web build).

first off, thank you so much for playing the Windows build… and secondly, thanks for all of the AWESOME feedback! the back half was realllly rushed so I feel that for sure, but I’m glad to see so much positivity around the office scene. this was my first time working in 3d and my first horror game, so I really appreciate it. also, what UI issues did you see? I hadn’t seen that on my own, so I’d love to fix it. thanks again!!

The UI issues was just the text during conversations was shaking and moving outside of the dialogue box, and would overlap with the name (Franz/Employer). It wasn't too big of a deal though I could still read everything.

Okay I'll be sure to fix that when the jam ends and I can edit my game. The text shake is on purpose, but I think its boundaries are probably calibrated to my computer and looks weird on other devices. I appreciate the help :)))