Hello! I'm wondering if the jam runtime is a submission period or a set JAM TIME. I haven't seen the movies yet, but I have a lot of time tomorrow and was wondering if I should start thinking about what to make. Let me know if that's allowed or if I should just wait a day to get working.
CamCo Games
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I had the saddest run of all time. I was out of props for the final act and lost EVERYONE. The last 10 I lost on the LAST DIALOGUE SPACE. Still though--very cute. I wish it was more clear either what props fit or we had more time to curate a mood of sorts, as I was kind of confused the whole game. Still though--those scenes where they walked across stage sold it for me.
Noo!! I beat level three and then my game just froze :(((
I was having a TON of fun, though. With music like that, how could the game be anything but a masterpiece?
It's really interesting to see someone use the same idea I had--using bombs to jump--in such a different way.
Great job, man!
And last thing--how did you make your art? It's SO cute.
Holy crap!! I have to sleep but I'll be coming back to this game. The idea is actually SO creative--a truly beautiful design. I was really confused at first and had no idea how to kill the enemies, but once I found that gun ability I was GAMING. Skill and strategy combined--please develop this into a full game. Reminds me of Neon White, a real favorite of mine. I got halfway through level two but I'm going to pick it up and beat it tomorrow.
Cool game! The art was definitely the best part--I really liked the hand and how it wrapped around the screen. I took to the game pretty quickly and had just gotten my second auto-smasher when I reread the tutorial and saw "don't nudge our products out of existence." I had no coins and was eager to test it out and then I got softlocked :(
Great work though. All I would change is add more to do as the timer ticks down.
This was really cool! I thought level 2 was harder than level 3 lol. I had a great time though--how did you get that shaded/glowing look in Construct? I've worked in the engine before but have never seen this kind of retro simulation-y vibe before. I really liked how unique your idea was and reading the code to figure stuff out was fun. I gave up on death number 300, but great work!
Wow! For a first game this is seriously lit. The music was groovy, the graphics were a little Y2K reminiscent and pretty awesome, and the camera work was also awesome. Great job man. One thing--in Unity, set your canvas to Scale With Screen Size and drag the "match" slider to 100% width. Then it'll look the same on all computers (my UI was a little bit off screen). Still though--really nice job. Infinitely better than my first THREE attempts at a game lol
THIS SCARED THE CRAP OUT OF ME!!! I was whimpering "no" sitting in the darkness and when I turned on my flashlight "he" MESSED ME UP. One thing tho-- on your itch page, you should click the "add a fullscreen button" toggle though--I could only see about the center 2/3s of the screen at a time because my laptop monitor is pretty tiny. Still though--cool game and standout audio. I won on my second playthrough!
Great!! I made a new server to chat. If you don't mind, send some art of yours over and I'll take a look before committing to a collaboration. https://discord.gg/VFQuq7Z2










