I love your pixel art and the cover for "Trouble Brewing" is equally awesome! I played through some of your games and am equally impressed, especially with Metal Mayhem and Trouble Brewing. My game for this jam is set in the 1920s, so that also works really well. The discord thing isn't really an issue, as I'm happy to use prototypical art and free assets until then. I'll work art-less for two days until we can communicate and see if teaming up for this jam is going to work, which I hope it does. Just LMK when you join the discord.
CamCo Games
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I'd also love to collaborate. Feel free to send me a portfolio of sorts here: https://discord.gg/UpP4Rafq.
For this jam, I'm probably going to make a 3d game with visual-novel style interactions, so your art would help a TON.
Also, in the future, I'm looking to revamp some games of mine with 2D art (1 needs a goofy MS-paint style and another needs a more Nintendo-y 2D style, like flat Mario Wonder), so again--collaborating would be AWESOME.
I'm excited too! This challenge really pushed me to make a game with a significant moral and educational value, something I had never quite done before; it's honestly such a great thing this jam is doing. By the way--your game looks AWESOME, and I can't wait to check it out at the event. If I may ask... what asset pack did you use for those little dudes in the game? Or did you hand-craft them? I'm mainly a 2D dev, but I've been curious about switching in to 3D with some kind of top-down game. Anyhow, good luck!
HOLY CRAP! As a musician (i didn't have the time to make music for my game so I found some online but trust I do play music) and a game dev, I have to say this is INCREDIBLE. The amount of polish is genuinely insane (it feels fully completed even though you only had 4 days to make it) and helps learning rhythm theory too (which I kind of suck at). I'm keeping this on my computer to play later. Do you plan on releasing a mobile build?







