Super dope concept and execution, I think I ran into some bugs where shooting the giant lobsters didn't do any damage (It did initially)? But maybe I was in the wrong position.
Either way really creative, well done!
This was fun!
Hard mode was quite... hard. It felt like I wasn't doing any damage.
Playing on easy mode it felt like after a while my auto attacks stopped working, but it may been where I was positioned (I was the mage so I thought I had range but not sure)
Either way this was super fun, creative idea/use of the term "power" too!
I completed both quests!
Took me a while to figure out how to actually play, I think having no text made it quite difficult. But it was cool, looked great and sounded great.
Took me a little while to realise you could right click/scroll right on the building UI (my scroll button is broken atm so I dont know if that works). I thought I couldn't build anything for a while, or that I needed to use existing buildings.
I think it was also taking resources when I was failing to build units or trying to put buildings on tiles that had forests/buildings etc.
All in all nice work for a weekend! It's tough but you did a great job.
Also I couldn't figure out how to get more than one soldier so I just sent one in at a time lol.
I think a day night cycle could have been cool to visualise time passing as well.
Took me a sec to understand that I needed to absorb enemy bullets to use my abilities but once I figured that out I had a lot of fun. Really cool mechanics and design, great art/audio.
My only issues with the game are that I wanted to play more. and maybe that it is a bit too forgiving. The health regen is quite strong.
Overall really great entry.