Nice game. I kept accidentally grabbing with the wrong arm and making the little guy do all sorts of contortions before I got him back into his rhythm. I would like it if the checkpoints (at least the first ones) were more like "pass this point to save your progress" than "touch this item to save your progress" because I honestly thought they were more like coins or other collectibles until I accidentally grabbed one. However, I understand that this was probably a purposeful decision in order to make players have to work to save their progress and I think something else that could be done is labeling the first checkpoint so players know what it is. Overall, a very enjoyable game.
Viewing post in Grapple Tower jam comments
Thanks for the feedback! Now that you mention it, some kind of checkpoint bar right across the tower probably would have saved me some trouble as well. As it is the game deletes any untouched ones lower down the tower, but making them impossible to miss in the first place could have saved me the trouble. I do sort of like the possibility that someone aiming for a fast completion time could shave off a few seconds by taking a gamble on not collecting the checkpoints, but anyone aiming for the fastest possible time is already counting on avoiding restarts along the way so it’s maybe not all that interesting a trade-off to begin with.