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StarLord501st

35
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A member registered 16 days ago

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Fun game. I liked the upgrade system where you could choose what you wanted to focus on and change strategies from game to game. I agree with montheponies that a health bar would be really helpful (especially for the boss fight). Also, the beam weapon could probably use some player balancing as later stages required me to get so close to the enemies that it wasn't really worth it. Besides that, I thought it was a great game.

Fun game. I couldn't ever get my ships arranged to effectively block enemy fire without mutual destruction, but I'm pretty certain that was just me and not the game.

I probably could have used a tutorial, I kept losing track of what I needed to do and getting fired before the first data center was finished, but beyond that I thought it was a good game.

Great game. I started playing and needed to finish in order to see what would happen. My biggest critique is the fact that the buildings that give you more energy end up taking some energy to build in the first place. I managed to fill up my energy bar and then had to sit back and wait until my guys had collected enough resources to win the game because I had no way to make any more buildings. But beyond that, I really enjoyed this game.

Fun game. I liked the story, and the levels were nice and challenging. My biggest critique is the fact that it was not explained anywhere that the character attacks in the direction of the mouse, as it took reading the other comments on this page before I figured out how the attack worked. Besides that, I thought it was a good game.

Would it not load at all, or would it just not work right? I don't have any current ideas on how to fix either problem, but knowing might be able to point me in the right direction.

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What browser do you use?

I just released a bug fix to make the camera more user friendly if you want to try my game again.

I just released a bug fix to make the camera more user friendly if you want to try my game again.

I just released a bug fix to make the camera more user friendly if you want to try my game again.

I'm sorry to hear that. I just released a bug fix that made it work on my computer's Edge browser, so it might also work for yours.

Fun game. It wasn't too hard to figure out, and the levels were pleasantly challenging.

Thanks for the input. I'm already pretty certain that the fix that I have in mind is allowed, so I'll have the new version out by sometime tomorrow if anyone wants to give it a try.

The title essentially says it all. This is my first game jam and I am wondering how much is too much when it comes to bug fixing and player balancing. Specifically, I have had multiple complaints where people have said that my camera's controls are too unresponsive, and I am wondering if changing the sensitivity counts as a bug fix. I think that it is okay, since I am fixing an unintentional issue that makes the game unenjoyable (a bug), but I just want to make sure before I accidentally disqualify myself.

Thank you for the feedback. I am currently working on a version with fixed camera controls (I'm waiting for permission before posting it because I would rather have a worse game that qualifies for the jam then a better game that gets me disqualified), and I'm glad to know that the web version is working for people. When you said that the tab key moved the screen, is that an issue with itch where the tab key has a built-in function or is it an issue with the game itself?

Also, the tripping animation is a complete (but funny) accident. I have it set up so the character switches to his falling state whenever he leaves the ground, and some sections of the level make him switch between walking and falling so quickly that it looks like he is tripping.

I thought this was a fun game. It took me a minute to figure out where the loading station was, but after that it wasn't too hard to play.

Fun game. I don't really have anything to critique about it, the visuals were good, the music was good, and the puzzle was very challenging.

Does fixing camera responsiveness count as bug fixing or adding a new feature? I'm wondering because I have gotten multiple complaints about the camera being too unresponsive and I would like to fix it if I am allowed to do so.

Thank you for the comment. I am actively working on fixing the camera in order to make it more cooperative as well as putting in a question to make sure that fixing it does count as a bug fix instead of adding new features, and I agree that the audio can get annoying after a while (I couldn't find any soundtracks that fit the mood so I took an alarm and just played it on loop).

I'm curious, did you manage to get this to work on the browser or did you have to download it? I still can't get the browser based version to work on my computer, and I'm curious if it is just me or if everyone is having a problem with it.

I was using the unity cinemachine camera for camera movement, so I probably used too small of a number for the axis gain. I'm taking today off from serious coding, but I'll try to have a fixed version out by sometime tomorrow.

I have updated this game to be a WebGL build so that more people can play it, but it keeps freezing right before it finishes loading. It might just be on my end, but if anyone else sees this problem please let me know so I can fix it.

Thank you for the feedback. When you said that you could not rotate the camera was it the camera kept getting stuck on the environment or was it just not responsive? If it was the former, then I am aware of it, it's just the lesser of the two evils as the alternative would be to allow the player to see through walls. If it is the latter, then that is enough of a bug to be worth fixing in a future version.

They said in the livestream that you can tell them if you just barely missed the cutoff date and they should be able to add you to the jam, so you can see if that would work.

This was an interesting game. I liked the premise and the different systems all came together to make the foundations of a good game, but the controls were finicky enough that it removed some of the enjoyment. I don't know if this was intentional, but the character would keep sliding around after I stopped pressing the W/A/S/D keys and that kept making me lose where I was in the maze and made it impossible to progress beyond level 2. Overall, great potential but just needs a few tweaks to make it as good as it can be.

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This was a fun game. The game I created for the game jam has a robot hacking into computers in order to escape a facility and the map portion of this game was essentially what I had in mind for a little hacking subgame that I wanted to include in my project. Don't be too disappointed about not creating more levels for the game jam, what you have is already very enjoyable and I can definitely see this becoming a full game after the game jam ends. I only managed to create one level of my own game, and I didn't even get around to starting the hacking subgame before I had to submit my project.

Nice game. I kept accidentally grabbing with the wrong arm and making the little guy do all sorts of contortions before I got him back into his rhythm. I would like it if the checkpoints (at least the first ones) were more like "pass this point to save your progress" than "touch this item to save your progress" because I honestly thought they were more like coins or other collectibles until I accidentally grabbed one. However, I understand that this was probably a purposeful decision in order to make players have to work to save their progress and I think something else that could be done is labeling the first checkpoint so players know what it is. Overall, a very enjoyable game.

I thought it was a nice game. The format made you think about what do and I had several moments where I was thinking "Speed Up!" when my little guy wasn't going to make it to the plug in time.

I agree with the previous comments that a fast forward button would be nice for the levels where you have completed everything and are just waiting for the guys to march to the final folder. I also think a pause menu with a "sounds" option would be helpful so you can walk away from the game and come back later as well as have the ability to adjust the volume.

I wish, my game is completed but I can't get it to upload successfully so I'm going to have to post it as a downloadable file.

I have the project in WebGL, but I keep having one file that is just barely too large to be allowed to be uploaded.

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I'm not trying to be impatient, but I've got less than 2 hours until the jam ends and I am barely any better off than I was yesterday. I have deleted everything that is not actively being used in my project, turned all .wav files into .ogg files, and fed my zip files through every online compressor that I can find with the end result of having one file in my project that is 206.287 Mb and thus too big to be uploaded. If someone can please answer my question so I can know what to do that would be greatly appreciated.

EDIT: I got my question answered in the livestream so there is no longer any sort of deadline, but I would still like to know if there is any more advice for reducing my file size.

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The rules say that I cannot add to my game beyond minor bug fixes once the game jam ends, but are there any rules about editing my project page after the jam ends but before voting ends? I'm asking because my project is being very difficult when it comes to loading, and I might end up having barely enough time to submit it before the Jam ends. If that ends up being the case and I don't have enough time to make the game page look professional, I would like to be able to make it look a bit better before the voting ends so that it can get a bit more attention.

EDIT: Also, I should be able to release my project as a downloadable build for Windows no matter what, but that would greatly restrict the number of people who would get to play my game, so I would like to avoid that. If I need to, can I release my game as a Windows build in order to prove that I have a game and then later update it to be a WEBGL build so that more people can play it?

Thank you for the advice. I removed as much as I could from the project and ran the file through several online ZIP compression tools in order to reduce the size, and I ended up being just barely too big to upload. I am currently running the build through the Unity "Disk Size with LTO" option, which advertises itself as being the option that creates the smallest build possible, but it also says that it can take up to several hours to build. Does anyone have any advice for any effective tools that I can use to reduce the ZIP file size as much as possible? I used the top results from my Microsoft Edge search, so I wouldn't be surprised if there are better ones out there.

I have finished creating my game and I am working on posting it, but the page keeps giving me the message:

There was a problem loading your project:

Zip contains file that is too large (Who Was Kyle/Build/Who Was Kyle.data.br)

Please try deleting the ZIP file and uploading another one.

Does anyone know what this problem is and how to fix it? The file that is too large (data.br) has a size of 206,591 KB, and I have already tried deleting everything that I don't need from my project as well as removing unnecessary components from my game in order to try and shrink the file size. The only thing that I can think of that I can still do to reduce my game's size is deleting large chunks of my level in order to remove as much data as possible (which would be a last resort since my level is not that large to begin with). Any help would be greatly appreciated, this is my first game jam and I would like to make sure that I am doing everything correctly.

Okay, thank you. I am now participant #1,828.

I am looking forward to this game jam, but this is my first time participating in anything like it and I have a few questions before I officially join:

1). I am a one-person Unity team with a student's (aka no) budget and as such rely exclusively on free assets.  All of the research that I have done seems to suggest that I can use the assets for whatever I want (game development related) as long as they were sold under the Unity Asset Store's standard EULA. Is that the case? I just want to confirm with some people who have done this thing before so I don't accidentally wind up facing a lawsuit because I did something wrong.

2). How much prep work is too much prep work? Specifically, can I reuse code from previous projects? For example, I have some character controller code that works really well for third-person shooter style games as well as some code that I use to ensure smooth musical transitions between scenes, and I want to make sure I am not cheating if I were to copy them or other code that I have written before into a game that I publish to this jam.

3). Will submissions this jam be monitored at all for anything like malware or adult content? The official itch.io page says that they screen for malware and there are filters to restrict adult content, but they also say that some things occasionally slip through. I don't think the answer to this question will affect whether or not I will participate in this jam, but it might affect how many other submissions I play as I don't want to accidentally download several viruses onto my computer or have to explain things to my younger brother because what started out seeming like an E or E10 game turned M or 18+ shortly after I gave it to him to play.