I am looking forward to this game jam, but this is my first time participating in anything like it and I have a few questions before I officially join:
1). I am a one-person Unity team with a student's (aka no) budget and as such rely exclusively on free assets. All of the research that I have done seems to suggest that I can use the assets for whatever I want (game development related) as long as they were sold under the Unity Asset Store's standard EULA. Is that the case? I just want to confirm with some people who have done this thing before so I don't accidentally wind up facing a lawsuit because I did something wrong.
2). How much prep work is too much prep work? Specifically, can I reuse code from previous projects? For example, I have some character controller code that works really well for third-person shooter style games as well as some code that I use to ensure smooth musical transitions between scenes, and I want to make sure I am not cheating if I were to copy them or other code that I have written before into a game that I publish to this jam.
3). Will submissions this jam be monitored at all for anything like malware or adult content? The official itch.io page says that they screen for malware and there are filters to restrict adult content, but they also say that some things occasionally slip through. I don't think the answer to this question will affect whether or not I will participate in this jam, but it might affect how many other submissions I play as I don't want to accidentally download several viruses onto my computer or have to explain things to my younger brother because what started out seeming like an E or E10 game turned M or 18+ shortly after I gave it to him to play.