Teams & Collaboration
Q: How do I add collaborators? Does everyone need to join the jam?
A: Yes—everyone on your team needs to officially join the jam on Itch.io. When you create your game submission page, you can add collaborators by inviting them in the project settings. This ensures everyone is properly credited and they get the email to redeem their free course.
Q: How do I find a team?
A: You can connect with other participants in our Discord, forums, or Facebook group. Many people are looking to collaborate—don’t hesitate to post your skills and interests!
Game Engines & Builds
Q: Do I have to use a specific game engine?
A: Nope! You can use any engine you like—Unity, Unreal, Godot, or something else entirely.
Q: Do I have to make a web build?
A: No, but it’s recommended if possible. Web builds (HTML5/WebGL) allow judges and other participants to play your game instantly without downloads, which usually means more plays and feedback. If you are using an engine like Unreal which doesn't have a web build option, a good suggestion is spending some time on your game page, adding videos, images, and descriptions so people are more comfortable downloading a zip file.
Submissions
Q: How do I actually submit my game?
A:
- Create a project page on Itch.io.
- Add screenshots, a description, and your downloadable files or web build. (For image sizing tips to make your page shine, check out this guide).
- Publish your game (this is the most skipped step)!
- On the jam page, click Submit your project and select your game.
- Verify your game is in the jam by checking your game page → top right corner should show “Submissions to” with our jam listed.
Q: Can I edit my submission after submitting?
A: Yes! You can update your game page with bug fixes, new builds, or extra screenshots. After the deadline, though, you may only fix bugs—no adding new features.
Theme & Scope
Q: What is the theme?
A: The theme is a concept that you'd want to apply to your game overall. We will be hosting a live stream on YouTube for the game jam launch where we will announce the theme and brainstorm ideas for games. So if you are struggling, come to the live session!
Q: How should I scope my game?
A: Keep your scope small: focus on one core mechanic and build a simple, fully playable game within the first few days. Limit content (levels, features, enemies) and avoid adding new ideas after mid-jam. Use the remaining time to polish and finish rather than expand. Don't forget to add some time to create your game page! After the jam is over, you can spend more time updating your game page and making it more presentable.





