Thanks for the feedback! Now that you mention it, some kind of checkpoint bar right across the tower probably would have saved me some trouble as well. As it is the game deletes any untouched ones lower down the tower, but making them impossible to miss in the first place could have saved me the trouble. I do sort of like the possibility that someone aiming for a fast completion time could shave off a few seconds by taking a gamble on not collecting the checkpoints, but anyone aiming for the fastest possible time is already counting on avoiding restarts along the way so it’s maybe not all that interesting a trade-off to begin with.