1. Somehow I had in my mind removing a token doesn't give a VP lol; probably was thinking of Ruling.
I think my intention was to make it where the enemy couldn't just keep attacking it and getting points though. If someone booped it 4 time in their turn, they'd get 5 points currently. Not sure if that is too many to get. Or, if they focused that highly on it, they deserve them anyways.
I like the idea of the enemy getting rewarded hitting it, but didn't want to make it where the best course of action is hunting it down for each players turn.
I could probably be convinced either way, and playtesting would give me a better idea what is better. In its current form though, it probably should be updated to indicate its 2 VP total (maybe 3) and no more VP after the first hit.
2. I believe the idea of these cards/abilities is that you are basically converting that warrior to the ideas of the other faction.
So, if a Eyrie bird was converted to a Lizard Cult, I think its less they become a Lizard and more they believe in the Lizard Gods (or whatever they believe).
So, it'd make sense to me if they keep the addicted status, as its a change of mind, not body.
(Though if that isn't the idea of the cards/abilities, might need to be the other way)