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Hey ! Sorry if I was being unclear, let me try to rephrase it. What I meant to say is that the plan to win is simple to understand (move and collect ressources) but the limitations in the action economy makes it really hard to enact. If the sources are two clearings away from each other I think you don't have enough actions to go to the sources, collect the ressources, and bring them back to the tree each turn, but maybe every 2 turns, meaning you cannot win until turn 10. Is there something I'm missing ?

Anyway really curious to see what this faction will become, once again great work 

I think generally you are right.

My thought was that two of each token would force the other players to spread them out enough. After pondering over it a bit I think this needs some work. Especially the lake and marsh maps could become a big issue for them. It would be unfortunate if they don't work just because of the map being used. I still like how it makes setup a strategic action for the other players though. 

But again, I'm reworking the entire system of gathering resources. We will see what I can come up with.