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Sepiina

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A member registered 31 days ago · View creator page →

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I think generally you are right.

My thought was that two of each token would force the other players to spread them out enough. After pondering over it a bit I think this needs some work. Especially the lake and marsh maps could become a big issue for them. It would be unfortunate if they don't work just because of the map being used. I still like how it makes setup a strategic action for the other players though. 

But again, I'm reworking the entire system of gathering resources. We will see what I can come up with.

Thank you for all your feedback.

I am not entirely sure I understand you right. You first say their actions seem complicated, but what you say after feels overly simple to me. So could you verify which of the two options you are pointing to? Currently, what you said makes me think I should diversify their actions. But maybe you where trying to point out something else. Just want to make sure.

On the placement of the source tokens, I am reworking sources and resources right now. I am not even sure if I want to keep sources around. As is, they are overly complicated and don't serve my goal very well. If they do remain, I was thinking of having them setup before everyone else. That should at least mitigate the issue, I think.

For the crafting ability, when I made the faction I just forgot that there are other cards, then those that give VP and items. Since I only thought of those cards, crafting didn't seem very useful and space on the board seemed more valuable. I only remembered that cards like sappers are a thing after voting started. I will think on adding it back in, but I also like the naturey vibe the inability to craft gives them. Like crafting being a technology and them rejecting technology. Some accidental lore. I will think on it. 

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Thank you very much for your comment.

Your interpretation of the tokens is correct, you need to be at the source token to harvest it. I attempted to convey this through the resource chart. Originally, I just  wanted to call them source tokens on the board, but ran out of space. The growth track is way to big. Maybe grouping resources and sources on the backside and naming them their could work. I tried to at least make them visually distinct, by making the sources gray, also marking them as not really your token. 

The idea with the flip side I will definitely add. That's a great idea and you are right the ruins are fiddly.

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Thank you for your comment. I saw some people talk about more thematic win condition, so I wanted to work with that idea. To the lore, I haven't thought about it that much, but I was imagining them like a mix of scientists and priests. Like clad in long white robes with glasses and some large books in hand. Not sure on what animal would fit though.