Thank you for all your feedback.
I am not entirely sure I understand you right. You first say their actions seem complicated, but what you say after feels overly simple to me. So could you verify which of the two options you are pointing to? Currently, what you said makes me think I should diversify their actions. But maybe you where trying to point out something else. Just want to make sure.
On the placement of the source tokens, I am reworking sources and resources right now. I am not even sure if I want to keep sources around. As is, they are overly complicated and don't serve my goal very well. If they do remain, I was thinking of having them setup before everyone else. That should at least mitigate the issue, I think.
For the crafting ability, when I made the faction I just forgot that there are other cards, then those that give VP and items. Since I only thought of those cards, crafting didn't seem very useful and space on the board seemed more valuable. I only remembered that cards like sappers are a thing after voting started. I will think on adding it back in, but I also like the naturey vibe the inability to craft gives them. Like crafting being a technology and them rejecting technology. Some accidental lore. I will think on it.