A ton of that depth is going to come from tactical positioning, the quirks of individual weapons (needing a save against an AOE vs direct attacks,) and how the players approach using siege weaponry. I'm aiming for the weapons to work well mechanically. The rest will arise organically.
Viewing post in Weapons, Damage, and Wound systems comments
I do, but I haven't put much up yet. It's on my to-do list. https://www.patreon.com/cw/MMGorman

