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Ran

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A member registered Dec 14, 2025 · View creator page →

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I don't know how I missed it, but I just saw this. I'll make a note about your first point and check if that's addressed in the draft I'm on. Lists of items required or included in workshops is featured, but incomplete, so I'll work on that. Expect beekeeping to be finished in the next alpha version. I'll consider adding a third name, but Wanderfolk for me speaks to the Hill Dwarves, as they're the most far-reaching and travel-some of dwarves.

Lovely feedback, thank you so much!

Thanks!

Hey, that's cool if it's not for you. This is a base building collaborative ttrpg, of which there are few (I can't name 5.) As far as videogames, sure, there are tons- but this isn't a videogame. This seeks to bring the colony management genre to a new medium, and the combination is the niche.

Awesome to hear!!! Definitely let me know how it goes.

I'm planning to begin crwdfunding in late july/early Agugust, and would love your support then :)

My hero ⛏️⛏️⛏️

Rock and stone! 🪨 

Also, I'm active on my subreddit, https://www.reddit.com/r/TUMrpg/

I do, but I haven't put much up yet. It's on my to-do list. https://www.patreon.com/cw/MMGorman

Absolutely. I've already drafted an Ancient Horror generator! Here are some Work in progress teasers for you ;)

A ton of that depth is going to come from tactical positioning, the quirks of individual weapons (needing a save against an AOE vs direct attacks,) and how the players approach using siege weaponry. I'm aiming for the weapons to work well mechanically. The rest will arise organically.

Hey thanks! I Subscribed! Fyi Just did a bunch of rebalancing and fixing to the quickstart and will post it as a 1.1 tonight.

Let me know in the thread below things you've caught that are unclear or inconsistent in the rules. I'll post an alpha 1.01 hotfix in the coming weeks. Thanks!