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MelTheSpell

11
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A member registered Jun 09, 2024

Recent community posts

Reading through and making my own scenario for my players, I think a small section on how certain weapons/trade tools are required for certain skills could be helpful. I mean its obvious in the sense you need a pick to mine or axe to chop wood but further specification into that would be nice, along with bundling how its quality + material impacts how it does its job. 

Oh and a specific rough idea of what would be needed for creating certain workshops would be nice, I see the workshop kits for what they are, which is beginning foundation for a new fort, could play into some production chains to get up an alchemy station so you have the appropriate beakers and alembics thus giving merit to glassblowing. 

Oh and while bee's are mentioned in bee-keeping section they are not priced nor skilled though understandably its an obvi bottom scaling creature.

Oh and these last two are just excessive brain sludge, Petition to call Troglins (Wanderfolk) instead of pigdwarves due to the unending variation to them and their tendency to travel afar, and id have a minor request for a "Suggested" items for alchemical ingredients like 3 examples of what would be ablative. Thank you for taking the time to read this.

Windows, or rather attempting too.

I was told invalid upload

I type this as I read into the alpha, ive not even opened the free access beta to compare but im already very happy with what I notice is new.  I already have plans to use this to add foundational lore to my personal setting....by that I mean run a game and then use the dwarf hold founded as living history in my world.

I can do that instead, you got me for a good chunk then.

I have happily joined both and look forward to adding my own contributions to the Reddit !

Literal gold right there, I look forward to Idnagrak the Ink beetle to halt my mining progress with his slow clicks and Hissing parasites. 

Do you have a personal Patreon to view progress n such + support ?

You've only cemented my excitement for whats to come, will there be forgotton beast esq monster generators/ terrors from below ?

More manageable feels better yet I like the depth that can come from sieges. Supplies, intel of the enemy, magic possibly, what the enemy has for siege weaponry vs the defences in place.

I enjoy this game, im a fan of dwarf fortress and ive always been muddling something similar in my mind. I will purchase the book a few times each time I can as id love to see getting "Magic" the same time around DF. 

I like this pdf, I believe ill use it for some world building, can't wait to see what else gets added as its updated. Great job !