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Reading through and making my own scenario for my players, I think a small section on how certain weapons/trade tools are required for certain skills could be helpful. I mean its obvious in the sense you need a pick to mine or axe to chop wood but further specification into that would be nice, along with bundling how its quality + material impacts how it does its job. 

Oh and a specific rough idea of what would be needed for creating certain workshops would be nice, I see the workshop kits for what they are, which is beginning foundation for a new fort, could play into some production chains to get up an alchemy station so you have the appropriate beakers and alembics thus giving merit to glassblowing. 

Oh and while bee's are mentioned in bee-keeping section they are not priced nor skilled though understandably its an obvi bottom scaling creature.

Oh and these last two are just excessive brain sludge, Petition to call Troglins (Wanderfolk) instead of pigdwarves due to the unending variation to them and their tendency to travel afar, and id have a minor request for a "Suggested" items for alchemical ingredients like 3 examples of what would be ablative. Thank you for taking the time to read this.